Résumé

I am a passionate artist who has worked at Capcom, Next Level Games (Nintendo) Relic Entertainment (Sega), Electronic Arts and Beat Games (Meta).
Thanks to more than 15 years of experience in the arts industry, I’ve learned how to work quickly and efficiently with lots of different teammates, so I was able to develop different art styles. I also consider myself a quick learner and easygoing person.
Originally from Spain, I built my career in Vancouver, Canada and now living in Prague, Czech Republic.

Education

  • Game Design, Graduated with honors and 6 awards. Vancouver Film School (2015 ~ 2016)
  • Graphic Design grade at Escola d’art superior i Disseny, Valencia. Spain (2004 ~ 2007)
  • Master of Multimedia edition and production at CEI, Valencia. Spain (2006 ~ 2007)
  • Fine arts degree (2 years). Universidad Politécnica de Valencia. Spain (2002 ~ 2004)
  • Comic course, Universidad Popular, Albacete. Spain (1997 ~ 2002)

Experience

  •  “Beat Saber” (Beat Games, 2022) PlayStation 4, Playstation 5, PC
    o 3D artist: Creating 3d assets for the game.
  •  “Battlefield 2042” (Electronic Arts, 2021) XBOX One/Series X, PlayStation 4, Playstation 5, PC
    o Hard surface artist: Creating 3d assets for the game.
  •  “Company of Heroes 3” (Relic Entertainment, 2019) XBOX Series X/S, Playstation 5, PC
    o Environment/prop artist: Creating 3d assets for the game. 
  •  “Released title” (Next Level Games, 2019) Nintendo Switch
    o Environment/prop artist: Creating 3d assets for the game. (Due to confidentiality contract I can only talk briefly about this project in a closed environment, contact me for more info)
  •  “Unannouced project” (Capcom, 2018)
    o Environment/prop artist: Creating 3d assets for the game. (Due to confidentiality contract I can only talk briefly about this project in a closed environment, contact me for more info)
  •  “Puzzle Fighter” (Capcom, 2017) Android, iOS
    o Video Editor: Capturing and editing video for trailers and marketing. 
  •  “Dead Rising 4” (Capcom, 2016) XBOX One, PlayStation 4, PC
    o Prop Artist: 3D modeling, UV mapping and texturing props.
    o Video and assets Editor: Capturing and editing video and images for games conventions, marketing and in-game content (tutorials, background videos)
    o Marketing assistant: Capturing and editing video, images and renders to support the game in social media, internet and press kits. 
  •  “Headventures in the Underworld” (VFS Final Project, 2016)
    o 3D modeling, UV mapping and texturing characters, environment and props
    o Design and concept art
    o Lighting
    o Animation
    o Cinematics
    o Unity 5 implementation
  •  “50 shades of Cool” (VFS 2D Project, 2015)
    o 2D Sprites drawing
    o Design and concept art
    o Creation of animation sprite sheets
    o UI/Frontend
    o Unity 5 implementation

Skills

  • 3D modeling, UV mapping, texturing and animation for videogames
    o Autodesk Maya
    o Autodesk 3dsMax
    o ZBrush
    o Substance Painter
    o Substance Designer
    o Adobe Photoshop
    o CrazyBump
    o xNormal
  • Drawing sprites, animation, making sprite sheets and tile sheets for 2D games
    o Adobe Photoshop
    o Adobe Illustrator
  • Implementation of assets in videogame engines
    o Unity 5
    o Unreal 4
    o Other in-house engines

Language Skills

  • IELTS 7.5/9 Vancouver, Canada (2017)
  • Cambridge’s First Certificate of English, Albacete. Spain (2001)
  • ISI Language school, Japanese 2nd course certificate, Tokyo. Japan (2007 ~ 2008)
  • Native language: Spanish

Awards

  • VFS Game Design 41 Industry Night Awards, (Excellence in Art, Best Final Game, Best 2D Game, Best Board Game, Best Story, Best GDD) Vancouver, Canada (2016)
  • Special selection, Small pictures contest, Elda. Spain (2014)
  • 3rd classified, Illustration contest, Albacete. Spain (2014)
  • Special selection, Manga Conference poster creation contest, Barcelona. Spain (2014)
  • 1st prize, Comic contest, Albacete. Spain (2009)
  • Finalist, Comic contest, Albacete. Spain (2008)
  • Finalist, Comic contest, Albacete. Spain (2007)
  • Finalist, Comic contest, Albacete. Spain (2006)

Other Experience

3d Modeling Instructor

  • Vancouver Film School (VFS) Vancouver, Canada (Aug 2018 ~ May 2019)

Graphic Designer

  • NATO Tactical Leadership Programme, Albacete. Spain (Oct 2009 ~ Apr 2015)
  • GameSHOP, Albacete. Spain (Sep 2008 ~ Apr 2009)

Freelance work

  • Logo design for the company PhotoStars (2014)
  • Website for Copriser S.L. company (2013)
  • Design of “II Feria de la Tapa” corporate identity (2013)
  • II Japanese Culture Season identity and promotional material (2013)
  • Design of “I Feria de la Tapa” corporate identity (2012)
  • I Japanese Culture Season identity and promotional material (2012)
  • XI Neurospinal National Conference advertising campaign (2011)
  • Full catalogue for DS veNur (2011)
  • Autopolis flyer & billboard (2008)
  • Neurosurgery branch logo for CHUA, Hospital of Albacete (2006)
  • Website and corporate identity for “José Perpiñán Orchestra” (2006)
  • Creation of media campaign for Catalana Occidente insurance Company (2002)
  • Comic teacher for kids, Albacete (2001)

I grew up in Spain drawing, watching cartoons, reading comics and playing videogames. Now I enjoy retro gaming, building arcade cabinets, modeling, sketching and Teenage Mutant Ninja Turtles. Cowabunga, dude!

 


 

  • If you prefer a downloadable version you can get it here: RESUME